LAKE COUNTRY POKER TOUR

Code of Conduct:

The final note I would like to make is that I will be much harder/stricter with rule enforcement, misconduct, drunkeness and perceived cheating.

1.      If you are noticeably drunk and slurring words, having trouble walking, etc you will be asked to leave the premises. I have no issues with those that would like to have a drink or two, just keep it under control.

2.      If you are caught cheating in any way shape or form you will be banned from not just that event but the league without having any money returned. Cheating includes among other things:

a.       Taking chips from another player or from the common stash.

b.      Passing chips to another player.

c.       Bottom dealing and other dealing mechanics.

3.      Misconduct will be dealt with on a per incident basis and includes:

a.       Intimidation both verbal and physical.

b.      Threatening actions or behavior both verbal and physical. We have no place for the Phil Hellmuth wannabes of the world.  

 

Players Actions:

 

If a player intentionally exposes a card or cards before all betting is concluded:

 

  1. If the action is heads up, the exposed cards will remain exposed for the duration of the hand.

If the action is not heads up the exposed hand will be declared dead, even if the player is all in.

 

Arbitration:

In the event of any dispute on the rules, a league organizer who is not involved in hand will rule on the hand.

 

Official Tournament Positions:

 

  1. If two players go out on the same hand on the same table, the player that started the hand with more chips will receive the higher position.
  2. If for purposes of points, two players go out on the same hand on different tables, the same rule of who started the hand with the most chips gets the higher placing applies.

 

Colouring up Chips:

Color up procedures will be done as a standard chip race. All the lowest denomination chips on each table will be cashed in for bigger chips as much as possible. The remaining odd small denomination chips will be counted up and rounded up into the next lowest denomination. Each player will get one card for each small denomination chip left. The highest card for each player will be used to determine winners of the chip race. Each player can win only one larger chip.

Dealing:

  1. The tournament will be self dealt. Dealer is to offer an optional cut to the player currently seated to the dealer’s immediate right.
  2. A Dealer button will be positioned directly in front of the dealer.
  3. The dealer is responsible for protecting his own cards separately from the main deck.
  4. The dealer must burn one card prior to the flop, one card prior to the turn and one card prior to the river.
  5. The dealer must NOT pre-burn cards.
  6. In the event of an exposed card during the deal:
    1. If it is one of the first cards dealt to the blinds a miss-deal is declared.
    2. If it is any other card, the dealer will continue as if the card was not exposed until the deal is finished. At this point, the dealer will replace the exposed card with the next card on the deck and use the exposed card as the burn card.
    3. If more than one card is exposed during the deal a miss-deal is declared.

 

Table Balancing:

 

  1. Table balancing will occur anytime one table has at least 2 players more than another table.
  2. When a player needs to be moved to balance tables, a player will be removed from the table with the most players that is next on the big blind. If more than one table is tied for the most players the table with higher table number will be used. Ie. Tables 1 and 3 have 9 players while Table 2 has 7 players. The next player on the big blind on Table 3 would be moved to Table 2 in the seat where the last person was eliminated.

Breaking Tables: 

 

  1. When a table is broken the highest number table will break and fill up the empty seats on the other tables.
  2. A complete tournament redraw for seats will occur for the final table.

 

Late buy-in:

 

Any player showing up after the tournament begins will be allowed to enter the tournament late even if they are non-league members so long as it is:

  1. in the first 60 minutes of the tourney and
  2. a player can join without us needing to add a new table or push existing tables over 10 people.

There will be an extra stack of chips at each table for late comers. These stacks will be blinded out for 60 minutes.  After 60 minutes they will be taken from the table. No one will be allowed to join the tournament after the first 60 minutes of play.

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